﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CodeGame
{
    class GlobalStateManager
    {
        private StateManager Manager;

        public GlobalStateManager(MainGame game)
        {
            this.Manager = game.States;
        }

        public void SwitchState(State state)
        {
            this.Manager.ChangeState(state);
        }


    }
}
